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Hitting effectively: distances and targets - Article image

Hitting effectively: distances and targets

Until our spatial intelligence will not develop in an appropriate manner, the way we hit opponents it will always be limited to a more or less wide error range.

Schematically (in terms of both attack and defense) we can imagine a sphere that gravitate around our goal (a punch that comes, the chin of the attacker, etc.); this portion of space represents the area that, once the target is chosen, we are certainly able to achieve, inside of it, exist different regions:
  • Some identify a perfect impact
  • Some identify a useful impact
  • Some identify an useless impact
  • Some others identify a damaging impact
If during training we can try, make mistakes and thus to improve, in a real fight we can not accept anything less than a useful impact. To overcome this problem, however we can, right from start, follow a few simple tips:
  • When we hit we always have to strive force more toward the center of gravity of the opponent's body rather than to the outside (the void); this easy ploy will guarantee us a surplus of effective action that varies between 25% and 50%
  • When we choose a target we have to imagine to hit well beyond its real location, thereby releasing more power and, at worst, reaching it however
  • If we have the opportunity (and the impact will not disadvantage us) we can opt for meeting strokes (eg. a front kick against a running aggressor); we do not risk to get to the target with little force and the opponent will hardly be able to dodge
  • We have to learn to choose as target the point where we know our opponent will be after a few milliseconds and not the one where he is now; so we will have time / space to load more powerful shots and who we face will be probably taken by surprise
  • We have to use as much as possible soft movements of attack / defense that stiffen and accelerate explosively only near to the target, this will ensure us unpredictability and prevents damage due to possible collateral impacts (eg. the corner of a wall)
  • We have to eliminate the idea of ​​giving more contemporary shots (eg. simultaneous right and left punch), this is a viable way only for experts (with a perfect coordination, an impeccable technique and a spatial intelligence able to evaluate millimetrically the distances)
  • We have to rely on shots in sequence (both in attack and defense), if the first impact should not be successful we must have already a second, a third (and so on) prompt action to correct previous errors (eg. fist, wrist, elbow, palm of the other hand, etc.)
  • We have to avoid the targets too risky, there are many points to be intercepted, we omit the most dangerous, uncertain and without subsequent outlets; the human body has endless areas that are worth achieving (to slow, frightening, void, etc.)
  • The most common targets are generally the most difficult to achieve but it is not said that to gain them we must hit them first; in a clever sequence, the first step may seem harmless but it can actually only be a way to make inroads in the opponent's defensive apparatus
  • The best target is what gives us (dynamically) the adversary mistake, the worst the one we choose; let's distrust of the mistakes made in moments with no interaction, are typically deceptions
Notes:
  • Some of these tips are simple others less but they remain largely valid even after acquiring a high level of spatial intelligence
  • It is important to note that these ideas are valid both for the unarmed combat, both as regards the use of improper / proper weapons (more on this later)
  • As our spatial intelligence become more precise / responsive more we will be closer to the assimilation of the most advanced techniques (individual pressure points, in sequence, etc.)
In the past we have already alluded to useful exercises to improve spatial intelligence, later we will expose many more.
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